Seven winters ago the Ironguard took your mother. Now you are home in Emberwick, and the farm is “Throne land”. Dive into the Old Deeps, forge legendary gear and light the first ember of an uprising, while your rebel camp keeps working, even when you are away.
Out now on iPhone and iPad · Coming soon to Android
Free to play
No ads
Plays offline
No account
Portrait or landscape
Optional in-app purchases. The odds of the forge and of Rootbound Caches are shown in the game before every roll. Emberwick was called Ironbound Kingdom before version 2.0: it is the same app, and updating keeps your progress.
01 / Delve
Short runs. Deep dungeons.
Go down into the Old Deeps under the farm. A delve is five floors: clear a floor, open its chest, pick 1 of 3 boons and go deeper, so every run builds a different hero. A guardian waits on every fifth floor. Read the telegraph, dodge, strike back.
02 / Camp
Your camp works while you rest.
Mira and the other rebels gather and craft in Emberwick Vale while you are offline. Come back to a full camp chest and a report of everything that got done, tap the forge for new gear in six rarities, and watch your Power climb. Floors you have beaten can be swept in one tap.
03 / Rise
Seven bosses. Three endings.
Book One takes you from Emberwick Vale through the Mirefen to the walls of Ironspur Keep, with seven bosses and three endings. Your choices change who stands with you and how the Vale remembers you.
Need a hand?
Questions, a bug or an idea: the support page has answers to common questions and our contact address. In the game, Settings > Help > Contact support writes to us with your Player ID filled in.